Fully independent campaign name & network usernames.
All starter decks from the original game have been implemented and are selectable when you go to create a save. FULL 3D Terrains w/ limited animations on some. NUMEROUS bugs from the original public betas fixed. Revamped local multiplayer setup including profile selection & map selection/custom map editing All Effects have not been fully implemented yet. All 800+ cards in the game AS DATA & CARD IMAGES ONLY. At this point in the game, the following major changes have been made. It will be buggy, but that's okay since no game is ever perfect.
My goal before the end of the month is to release a PLAYABLE net test ALPHA version so that you guys can get a taste of networked Duelists of the Roses. The setup is mostly for my day job and anything that needs to be accomplished there. However, I will not be dedicated time to this game while I'm on the road. My girlfriend and I are going to pack up and live in our giant purple Sprinter van for months at a time while we tour the United States before it implodes on itself.ĭuring that time, I will have a fairly full fledged office setup that I'll be able to comfortably work at. I also want to let all of you know that have supported me in this side project of mine that I will be going on a road trip come May 1st. In fact, today I filmed a short "state of the game" to give you an idea of what the game is going to play/function like with the next release. It's been almost a month since my last update post, but that definitely does NOT mean it's been a month since I last worked on the game.